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LE PODERILOPODE
LE VUTOGLAC
LE FLISTINIUM
L'ALACHNO
LA SPARLINETTE
A_obj01_Sketch1
A_obj01_Sketch2
OBJ1
OBJ1MARMall
C_obj03_Sketch1
C_obj03_Sketch2
OBJ3-2
OBJ3A
OBJ3COCH
OBJ3SPID
B_obj02_Sketch1
B_obj02_Sketch2
OBJ2
OBJ2RIGH
OBJ2FOOT
OBJ2MAYA
D_obj08_Sketch1
D_obj08_Sketch2
OBJ8
OBJ8A
OBJ8SUP
OBJ8ZOR2
E_obj07_Sketch1
E_obj07_Sketch2
OBJ7
OBJ7FRON
OBJ7RIGH
OBJ7STAR
OBJ7BAT
OBJ5
OBJ5PROF
OBJ4
OBJ4PROF

 

ABSURD OBJECTS is the project I created for my Bachelor degree in Art and Graphic Design, DNAT, that I received with the Honors in June 1998.

Using the 3D software Alias Wavefront, I created a series of unidentifiable objects, all reminiscent of existing ones, to confront the spectator with the idea of the purpose of objects, their meaning, while pushing them to invent and create an imaginary world around them and turn the useful into playful.

At the time the Objects were presented through a made-up retail website with absurd/playful descriptions and currency.

This creations also allowed me to find my very first job in the movie industry as a Designer and Modeler at Giant Killer Robots in San Francisco, California, in early 2000.

© 2017 by Mickael Coedel
 

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